Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Attack | Rare | Deal 23 damage. Add a 0 | |
| 1 | Power | Rare | Innate. At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Uncommon | Gain | |
| 2 | Attack | Rare | Deal 14 damage. Put ALL 0 | |
| 0 | Attack | Common | Deal 8 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 1 | Skill | Ancient | Gain 1 Intangible. Exhaust. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade ALL cards in your Hand. | |
| 1 | Power | Rare | Innate. Whenever you create a card, gain 1 Strength. | |
| X | Curse | Curse | Unplayable. Ethereal. Eternal. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 4 additional damage for each card in your Exhaust Pile. | |
| 0 | Attack | Common | Deal 8 damage to ALL enemies twice. | |
| X | Curse | Curse | Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal. | |
| 1 | Attack | Common | Deal 10 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 7 damage for each Channeled Orb. | |
| 2 | Power | Rare | Block is not removed at the start of your turn. | |
| 2 | Attack | Basic | Deal 10 damage. Apply 3 Vulnerable. | |
| 0 | Skill | Uncommon | Draw 4 cards. You cannot draw additional cards this turn. | |
| 0 | Attack | Common | Deal 4 damage. Apply 2 Vulnerable. | |
| 1 | Attack | Rare | Deal 7 damage. Forge 7. Forges an additional 7 for every other time you've hit the enemy this turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike+. | |
| 1 | Power | Ancient | Gain 5 Focus. At the start of your turn, lose 1 Focus. | |
| 0 | Skill | Rare | Innate. Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 2 | Skill | Common | Lose 2 HP. Gain 20 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 3 | Attack | Uncommon | Deal 42 damage. | |
| 0 | Attack | Common | Deal damage equal to your Block. | |
| 3 | Attack | Rare | Deal 24 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Common | Gain 9 Block. Add a Dazed into your Discard Pile. | |
| 0 | Skill | Uncommon | Innate. Gain 13 Block. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 2 Strength. | |
| 1 | Attack | Ancient | Deal 30 damage. Apply 7 Vulnerable. | |
| 1 | Attack | Common | Lose 1 HP. Deal 13 damage to ALL enemies. | |
| 0 | Skill | Ancient | Gain Draw 3 cards. Lose 1 Max HP. |