Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Power | Rare | Gain 1 Focus. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. Exhaust. | |
| 1 | Attack | Uncommon | Deal 30 damage. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy is Vulnerable, hits twice. | |
| 1 | Skill | Uncommon | Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Double your Energy. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 3 | Power | Rare | Ethereal. The first card you play each turn is played an extra time. | |
| 1 | Skill | Uncommon | ALL players gain Exhaust. | |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 2 | Skill | Uncommon | Gain You cannot gain additional | |
| 0 | Attack | Basic | Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 2 | Power | Uncommon | The first time you play a 0 return it to your Hand. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength. | |
| 1 | Skill | Uncommon | Gain 13 Block. Add 2 Wounds into your Discard Pile. | |
| 2 | Attack | Rare | Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted. | |
| 2 | Skill | Uncommon | Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain Exhaust. | |
| 0 | Attack | Uncommon | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. | |
| 1 | Power | Uncommon | At the start of your turn, Forge 5. | |
| 1 | Skill | Uncommon | Channel 1 Plasma. Exhaust. | |
| 0 | Attack | Uncommon | Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable. | |
| 1 | Skill | Common | Gain 8 Block. Gain |