Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Ashen Strike+Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Bash+Deal 10 damage.
Apply 3 Vulnerable.
Attack
2Attack, Basic, Cost 2


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Black Hole+Whenever you spend or gain
, deal 4 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bludgeon+Deal 42 damage.
Attack
3Attack, Uncommon, Cost 3


Bombardment+Deal 24 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


CHARGE!!+Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Skill
1Skill, Uncommon, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Child of the Stars+Whenever you spend
, gain 3 Block for each
spent.
Power
1Power, Uncommon, Cost 1


Cinder+Deal 24 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1