Slay the Spire 2
Cards



Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Arsenal+Innate.
Whenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Ashen Strike+Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Ball Lightning+Deal 10 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


Barrage+Deal 7 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Beat into Shape+Deal 7 damage.
Forge 7.
Forges an additional 7 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


BEGONE!+Choose a card in your Hand to Transform into Minion Strike+.
Skill
1Skill, Common, Cost 1


Black Hole+Whenever you spend or gain
, deal 4 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Bundle of Joy+Add 4 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capacitor+Gain 3 Orb Slots.
Power
1Power, Uncommon, Cost 1


Chaos+Channel 2 random Orbs.
Skill
1Skill, Uncommon, Cost 1


CHARGE!!+Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs+.
Skill
1Skill, Uncommon, Cost 1


Charge Battery+Gain 10 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Child of the Stars+Whenever you spend
, gain 3 Block for each
spent.
Power
1Power, Uncommon, Cost 1


Cold Snap+Deal 9 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Compact+Gain 7 Block.
Transform all Status cards in your Hand into Fuel+.
Skill
1Skill, Uncommon, Cost 1


Compile Driver+Deal 10 damage.
Draw 1 card for each unique Orb you have.
Attack
1Attack, Common, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Conqueror+Forge 5.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


Convergence+Next turn,
gain
and 
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Coolant+At the start of your turn, gain 3 Block for each unique Orb you have.
Power
1Power, Rare, Cost 1


Coolheaded+Channel 1 Frost.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Cosmic Indifference+Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Crash Landing+Deal 26 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent Spear+Deal 8 damage.
Deals 3 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Crush Under+Deal 8 damage to ALL enemies. All enemies lose 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Darkness+Channel 1 Dark.
Trigger the passive ability of all Dark Orbs twice.
Skill
1Skill, Uncommon, Cost 1