Slay the Spire 2
Cards



Adaptive Strike+Deal 23 damage.
Add a 0
copy of this card into your Discard Pile.
Attack
2Attack, Rare, Cost 2


All for One+Deal 14 damage.
Put ALL 0
cards from your Discard Pile into your Hand.
Attack
2Attack, Rare, Cost 2


Barricade+Block is not removed at the start of your turn.
Power
2Power, Rare, Cost 2


Bash+Deal 10 damage.
Apply 3 Vulnerable.
Attack
2Attack, Basic, Cost 2


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Buffer+Prevent the next 2 times you would lose HP.
Power
2Power, Rare, Cost 2


Bulk Up+Lose 1 Orb Slot.
Gain 3 Strength.
Gain 3 Dexterity.
Power
2Power, Uncommon, Cost 2


Bulwark+Gain 15 Block.
Forge 13.
Skill
2Skill, Uncommon, Cost 2


Celestial Might+Deal 6 damage 4 times.
Attack
2Attack, Common, Cost 2


Cinder+Deal 24 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Consuming Shadow+Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Power
2Power, Rare, Cost 2


Creative AI+At the start of your turn, add a random Power into your Hand.
Power
2Power, Rare, Cost 2


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2


Fiend Fire+Exhaust your Hand.
Deal 10 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Fight Me!+Deal 6 damage twice.
Gain 4 Strength.
The enemy gains 1 Strength.
Attack
2Attack, Uncommon, Cost 2


Flak Cannon+Exhaust ALL your Status cards.
Deal 11 damage to a random enemy for each card Exhausted.
Attack
2Attack, Rare, Cost 2


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Genesis+At the start of your turn, gain 

.
Power
2Power, Rare, Cost 2


Glacier+Gain 9 Block.
Channel 2 Frost.
Skill
2Skill, Uncommon, Cost 2


Glitterstream+Gain 13 Block.
Next turn, gain 7 Block.
Skill
2Skill, Common, Cost 2


GUARDS!!!+Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Skill
2Skill, Rare, Cost 2


Hegemony+Deal 18 damage.
Next turn, gain

.
Attack
2Attack, Uncommon, Cost 2


Heirloom Hammer+Deal 25 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Hyperbeam+Deal 36 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Impervious+Gain 40 Block.
Exhaust.
Skill
2Skill, Rare, Cost 2


Juggernaut+Whenever you gain Block, deal 8 damage to a random enemy.
Power
2Power, Rare, Cost 2


Metamorphosis+Add 5 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Skill
2Skill, Event, Cost 2


Not Yet+Heal 13 HP.
Exhaust.
Skill
2Skill, Rare, Cost 2


Null+Deal 13 damage.
Apply 3 Weak.
Channel 1 Dark.
Attack
2Attack, Uncommon, Cost 2


Perfected Strike+Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Prophesize+Draw 9 cards.
Skill
2Skill, Uncommon, Cost 2


Pyre+Gain 
at the start of each turn.
Power
2Power, Rare, Cost 2


Rainbow+Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Skill
2Skill, Rare, Cost 2


Rocket Punch+Deal 14 damage.
Draw 2 cards.
Whenever you create a Status, reduce this card's cost to 0
until played.
Attack
2Attack, Uncommon, Cost 2


Shadow Shield+Gain 15 Block.
Channel 1 Dark.
Skill
2Skill, Uncommon, Cost 2


Synthesis+Deal 20 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2