Slay the Spire 2

Cards

117 / 17 Cards

NameCostTypeRarityCard text
Barricade3PowerRareBlock is not removed at the start of your turn.
Bludgeon3AttackUncommonDeal 32 damage.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Creative AI3PowerRareAt the start of your turn, add a random Power into your Hand.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Echo Form3PowerRareEthereal.
The first card you play each turn is played an extra time.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Ice Lance3AttackRareDeal 19 damage.
Channel 3 Frost.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Knockout Blow3AttackUncommonDeal 30 damage.
If this kills an enemy, gain 5.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Meteor Strike5AttackRareDeal 24 damage.
Channel 3 Plasma.
Refract3AttackUncommonDeal 9 damage twice.
Channel 2 Glass.
Stomp3AttackUncommonDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Sunder3AttackUncommonDeal 24 damage.
If this kills an enemy, gain .
Void Form3PowerRareEthereal.
End your turn.
The first 2 cards you play each turn are free to play.
Voltaic3SkillRareChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB