Slay the Spire 2
Cards



AlignmentGain 
.
Skill
0Skill, Uncommon, Cost 0


AngerDeal 6 damage.
Add a copy of this card into your Discard Pile.
Attack
0Attack, Common, Cost 0


ArmamentsGain 5 Block.
Upgrade a card in your Hand.
Skill
1Skill, Common, Cost 1


Ashen StrikeDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Astral PulseDeal 6 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Ball LightningDeal 7 damage.
Channel 1 Lightning.
Attack
1Attack, Common, Cost 1


BarrageDeal 5 damage for each Channeled Orb.
Attack
1Attack, Common, Cost 1


Battle TranceDraw 3 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


Beam CellDeal 3 damage.
Apply 1 Vulnerable.
Attack
0Attack, Common, Cost 0


BEGONE!Choose a card in your Hand to Transform into Minion Strike.
Skill
1Skill, Common, Cost 1


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Blood WallLose 2 HP.
Gain 16 Block.
Skill
2Skill, Common, Cost 2


BloodlettingLose 3 HP.
Gain
.
Skill
0Skill, Common, Cost 0


BludgeonDeal 32 damage.
Attack
3Attack, Uncommon, Cost 3


Body SlamDeal damage equal to your Block.
Attack
1Attack, Common, Cost 1


Boost AwayGain 6 Block.
Add a Dazed into your Discard Pile.
Skill
0Skill, Common, Cost 0


Boot SequenceInnate.
Gain 10 Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


BreakthroughLose 1 HP.
Deal 9 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Bulk UpLose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Power
2Power, Uncommon, Cost 2


BullyDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Attack
0Attack, Uncommon, Cost 0


BulwarkGain 12 Block.
Forge 10.
Skill
2Skill, Uncommon, Cost 2


Burning PactExhaust 1 card.
Draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


CapacitorGain 2 Orb Slots.
Power
1Power, Uncommon, Cost 1


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


ChaosChannel 1 random Orb.
Skill
1Skill, Uncommon, Cost 1


CHARGE!!Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Skill
1Skill, Uncommon, Cost 1


Charge BatteryGain 7 Block.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1


ChillChannel 1 Frost for each enemy.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


CinderDeal 18 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


ClawDeal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Attack
0Attack, Common, Cost 0


Cloak of StarsGain 7 Block.
Skill
0Skill, Common, Cost 0


Cold SnapDeal 6 damage.
Channel 1 Frost.
Attack
1Attack, Common, Cost 1


Collision CourseDeal 11 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


ColossusGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


CompactGain 6 Block.
Transform all Status cards in your Hand into Fuel.
Skill
1Skill, Uncommon, Cost 1