Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Attack | Common | Deal 7 damage. Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 5 damage for each Channeled Orb. | |
| 2 | Attack | Basic | Deal 8 damage. Apply 2 Vulnerable. | |
| 0 | Attack | Common | Deal 3 damage. Apply 1 Vulnerable. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Skill | Common | Gain 6 Block. Add a Dazed into your Discard Pile. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 1 | Skill | Common | Gain 7 Block. Next turn, gain | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| 0 | Attack | Common | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. | |
| 1 | Attack | Common | Deal 6 damage. Channel 1 Frost. | |
| 1 | Attack | Common | Deal 7 damage. Draw 1 card for each unique Orb you have. | |
| 1 | Skill | Common | Channel 1 Frost. Draw 1 card. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 1 | Skill | Basic | Evoke your rightmost Orb twice. | |
| 1 | Attack | Common | Deal 9 damage. Gain 1 Focus this turn. | |
| 0 | Attack | Common | Deal 3 damage. If the enemy intends to attack, apply 1 Weak. | |
| 1 | Attack | Common | Deal 4 damage 3 times. Add a Slimed into your Discard Pile. | |
| 1 | Skill | Common | Play the top card of your Draw Pile and Exhaust it. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. | |
| 1 | Skill | Common | Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 0 | Skill | Common | Gain 2 Focus this turn. Exhaust. | |
| 1 | Attack | Common | Gain 5 Block. Deal 5 damage. | |
| 1 | Skill | Common | Gain 9 Block. | |
| 1 | Skill | Common | Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning. | |
| 1 | Attack | Common | Deal 10 damage. Double the enemy's Vulnerable. Exhaust. | |
| 1 | Attack | Common | Deal 10 damage. Reduce this card's cost to 0 | |
| 2 | Attack | Common | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. | |
| 1 | Attack | Common | Deal 9 damage. Draw 1 card. | |
| 1 | Attack | Common | Deal 7 damage. Gain 2 Strength this turn. | |
| 1 | Skill | Common | Gain 8 Block. Draw 1 card. |