Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Status | Status | At the end of your turn, if this is in your Hand, lose 6 HP. | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| 1 | Power | Event | Whenever you are attacked, deal 3 damage back. | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 1 | Status | Status | Exhaust. | |
| 1 | Skill | Basic | Gain 5 Block. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy is Vulnerable, hits twice. | |
| Distraction | 1 | Skill | Event | Add a random Skill into your Hand. It's free to play this turn. Exhaust. |
| 1 | Skill | Uncommon | Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| Dual Wield | 1 | Skill | Event | Choose an Attack or Power card. Add a copy of that card into your Hand. |
| 1 | Skill | Uncommon | Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn. | |
| 1 | Attack | Event | Deal 3 damage to ALL enemies 4 times. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 1 | Power | Uncommon | Whenever a card is Exhausted, gain 3 Block. | |
| 1 | Skill | Uncommon | If you Exhausted a card this turn, gain Exhaust. | |
| 1 | Status | Status | Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1. | |
| 1 | Attack | Token | Deal 16 damage. | |
| 1 | Skill | Common | Play the top card of your Draw Pile and Exhaust it. | |
| 1 | Attack | Common | Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile. | |
| 1 | Power | Event | At the start of your turn, add a random Common card into your Hand. | |
| 1 | Attack | Uncommon | Lose 2 HP. Deal 15 damage. | |
| 3 | Attack | Uncommon | Deal 16 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it. | |
| 1 | Skill | Uncommon | Add a random Attack into your Hand. It's free to play this turn. Exhaust. | |
| 1 | Power | Uncommon | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. |