Slay the Spire 2
Cards



ArmamentsGain 5 Block.
Upgrade a card in your Hand.
Skill
1Skill, Common, Cost 1


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Ashen StrikeDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Body SlamDeal damage equal to your Block.
Attack
1Attack, Common, Cost 1


BreakthroughLose 1 HP.
Deal 9 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Burning PactExhaust 1 card.
Draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


ColossusGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


DismantleDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1- Distraction


DistractionAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Event, Cost 1 


DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Drum of BattleDraw 2 cards.
When this card is Exhausted, gain
.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual WieldChoose an Attack or Power card. Add a copy of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Evil EyeGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


ExterminateDeal 3 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


Feel No PainWhenever a card is Exhausted, gain 3 Block.
Power
1Power, Uncommon, Cost 1


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


Forgotten RitualIf you Exhausted a card this turn, gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Frantic EscapeGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Status
1Status, Status, Cost 1


Giant RockDeal 16 damage.
Attack
1Attack, Token, Cost 1


GreedUnplayable.
Eternal.
CurseCurse, Curse


GuiltyUnplayable.
Removed from your Deck after 5 combats.
CurseCurse, Curse


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1