Slay the Spire 2

Cards

124 / 24 Cards

NameCostTypeRarityCard text
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Impervious2SkillRareGain 30 Block.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Metamorphosis2SkillEventAdd 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pyre2PowerRareGain at the start of each turn.
Sovereign Blade2AttackTokenRetain.
Deal 10 damage.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Tear Asunder2AttackRareDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Toric Toughness2SkillEventGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Unmovable2PowerRareThe first time you gain Block from a card each turn, double the amount gained.
Unrelenting2AttackUncommonDeal 14 damage.
The next Attack you play costs 0 .
Uppercut2AttackUncommonDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB