Slay the Spire 2

Cards

3772 / 152 Cards

NameCostTypeRarityCard text
Defend1SkillBasicGain 5 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Deprecated Card0StatusStatusThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
DisintegrationXStatusStatusAt the end of your turn, take 6 damage.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Distraction1SkillEventAdd a random Skill into your Hand. It's free to play this turn.
Exhaust.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
DoubtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
GreedXCurseCurseUnplayable.
Eternal.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB