Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


AngerDeal 6 damage.
Add a copy of this card into your Discard Pile.
Attack
0Attack, Common, Cost 0


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Ashen StrikeDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


BashDeal 8 damage.
Apply 2 Vulnerable.
Attack
2Attack, Basic, Cost 2


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


BludgeonDeal 32 damage.
Attack
3Attack, Uncommon, Cost 3


Body SlamDeal damage equal to your Block.
Attack
1Attack, Common, Cost 1


BreakthroughLose 1 HP.
Deal 9 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


BullyDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Attack
0Attack, Uncommon, Cost 0


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Byrd SwoopDeal 14 damage.
Attack
0Attack, Event, Cost 0


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


CinderDeal 18 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2- Clash


ClashCan only be played if every card in your Hand is an Attack.
Deal 14 damage.
Attack
0Attack, Event, Cost 0 


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0 


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status


DismantleDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2


ExterminateDeal 3 damage to ALL enemies 4 times.
Attack
1Attack, Event, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1