Slay the Spire 2
Cards



Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Ascender's BaneUnplayable.
Ethereal.
Eternal.
CurseCurse, Curse


Bad LuckUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
CurseCurse, Curse


Battle Trance+Draw 4 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bloodletting+Lose 3 HP.
Gain

.
Skill
0Skill, Common, Cost 0


Brand+Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Skill
0Skill, Rare, Cost 0


BurnUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
StatusStatus, Status


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Byrdonis EggUnplayable.
Can be hatched at a Rest Site.
QuestQuest, Quest


Cascade+Play the top X+1 cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


ClumsyUnplayable.
Ethereal.
CurseCurse, Curse


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Curse of the BellUnplayable.
Eternal.
CurseCurse, Curse


DazedUnplayable.
Ethereal.
StatusStatus, Status


DebrisExhaust.
Status
1Status, Status, Cost 1


DebtUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
CurseCurse, Curse


DecayUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
CurseCurse, Curse


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Demonic Shield+Lose 1 HP.
Give another player Block equal to your Block.
Skill
0Skill, Uncommon, Cost 0- Deprecated Card


Deprecated CardThis card was removed in a recent update.
Draw 1 card.
Remove this from your Deck.
Exhaust.
Status
0Status, Status, Cost 0 


DisintegrationAt the end of your turn, take 6 damage.
StatusStatus, Status- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


DoubtUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Weak.
CurseCurse, Curse


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0


EnthralledIf this is in your Hand, it must be played before other cards.
Eternal.
Curse
2Curse, Curse, Cost 2- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Evil Eye+Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Expect a Fight+Gain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse