Slay the Spire 2

Cards

136 / 152 Cards

NameCostTypeRarityCard text
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Body Slam+0AttackCommonDeal damage equal to your Block.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Breakthrough+1AttackCommonLose 1 HP.
Deal 13 damage to ALL enemies.
Bully+0AttackUncommonDeal 4 damage.
Deals 3 additional damage for each Vulnerable on the enemy.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact+1SkillUncommonExhaust 1 card.
Draw 3 cards.
Byrd Swoop+0AttackEventDeal 18 damage.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Caltrops+1PowerEventWhenever you are attacked, deal 5 damage back.
Cascade+XSkillRarePlay the top X+1 cards of your Draw Pile.
Cinder+2AttackCommonDeal 24 damage.
Exhaust 1 card at random.
Clash+0AttackEventCan only be played if every card in your Hand is an Attack.
Deal 18 damage.
ClumsyXCurseCurseUnplayable.
Ethereal.
Colossus+1SkillUncommonGain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration+1AttackRareDeal 2 damage to ALL enemies 5 times.
Crimson Mantle+1PowerRareAt the start of your turn, lose 1 HP and gain 10 Block.
Cruelty+1PowerRareVulnerable enemies take an additional 50% damage.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Dark Embrace+1PowerRareWhenever a card is Exhausted,
draw 1 card.
DazedXStatusStatusUnplayable.
Ethereal.
Debris1StatusStatusExhaust.
DebtXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
DecayXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
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Cards · Slay the Spire 2 · SlaySpireDB