Slay the Spire 2
Cards



Afterlife+Summon 9.
Exhaust.
Skill
1Skill, Common, Cost 1


Aggression+Innate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


Apotheosis+Innate.
Upgrade ALL your cards.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Apparition+Gain 1 Intangible.
Exhaust.
Skill
1Skill, Ancient, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Ashen Strike+Deal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Attack
1Attack, Uncommon, Cost 1


BeckonAt the end of your turn, if this is in your Hand,
lose 6 HP.
Status
1Status, Status, Cost 1


Biased Cognition+Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Power
1Power, Ancient, Cost 1


Blight Strike+Deal 10 damage.
Apply Doom equal to damage dealt.
Attack
1Attack, Common, Cost 1


Bodyguard+Summon 7.
Skill
1Skill, Basic, Cost 1


Bone Shards+If Osty is alive, he deals 12 damage to ALL enemies and you gain 12 Block.
Osty dies.
Attack
1Attack, Uncommon, Cost 1


Borrowed Time+Gain 6
.
Cards cost an additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Break+Deal 30 damage.
Apply 7 Vulnerable.
Attack
1Attack, Ancient, Cost 1


Breakthrough+Lose 1 HP.
Deal 13 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Calcify+Osty's attacks deal 6 additional damage.
Power
1Power, Uncommon, Cost 1


Call of the Void+Innate.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Power
1Power, Rare, Cost 1


Caltrops+Whenever you are attacked, deal 5 damage back.
Power
1Power, Event, Cost 1


Capture Spirit+Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Cleanse+Summon 5.
Exhaust 1 card from your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Conflagration+Deal 2 damage to ALL enemies 5 times.
Attack
1Attack, Rare, Cost 1


Countdown+At the start of your turn, apply 9 Doom to a random enemy.
Power
1Power, Uncommon, Cost 1


Crimson Mantle+At the start of your turn, lose 1 HP and gain 10 Block.
Power
1Power, Rare, Cost 1


Cruelty+Vulnerable enemies take an additional 50% damage.
Power
1Power, Rare, Cost 1


Danse Macabre+Whenever you play a card that costs 
or more, gain 6 Block.
Power
1Power, Uncommon, Cost 1


Dark Embrace+Whenever a card is Exhausted,
draw 1 card.
Power
1Power, Rare, Cost 1


Death March+Deal 9 damage.
Deals 6 additional damage for each card drawn during your turn.
Attack
1Attack, Uncommon, Cost 1


Death's Door+Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Skill
1Skill, Uncommon, Cost 1


Debilitate+Deal 12 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Attack
1Attack, Uncommon, Cost 1


DebrisExhaust.
Status
1Status, Status, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defile+Ethereal.
Deal 17 damage.
Attack
1Attack, Common, Cost 1


Defy+Ethereal.
Gain 9 Block.
Apply 1 Weak.
Skill
1Skill, Common, Cost 1


Devour Life+Whenever you play a Soul, Summon 2.
Power
1Power, Rare, Cost 1