Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 2 | Skill | Ancient | Innate. Upgrade ALL your cards. Exhaust. | |
| 2 | Attack | Basic | Deal 8 damage. Apply 2 Vulnerable. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 2 | Skill | Uncommon | Apply 21 Doom and 1 Weak to ALL enemies. | |
| 2 | Skill | Uncommon | Gain 11 Block. Next turn, gain | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 2 | Curse | Curse | If this is in your Hand, it must be played before other cards. Eternal. | |
| Entrench | 2 | Skill | Event | Double your Block. |
| 2 | Skill | Uncommon | Gain You cannot gain additional | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Uncommon | Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength. | |
| 2 | Skill | Uncommon | Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 2 | Power | Ancient | At the end of combat, you may remove a card from your Deck. Eternal. | |
| 2 | Power | Rare | Whenever you draw a card containing “Strike”, it is played against a random enemy. | |
| 2 | Attack | Uncommon | Osty deals 11 damage and applies 2 Vulnerable to ALL enemies. | |
| 2 | Skill | Rare | Gain 30 Block. Exhaust. | |
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 2 | Skill | Uncommon | ALL players Summon 6. Exhaust. | |
| 2 | Skill | Event | Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 2 | Skill | Rare | Heal 10 HP. Exhaust. | |
| 2 | Attack | Common | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. | |
| 2 | Skill | Common | Summon 4. Gain 7 Block. | |
| 2 | Power | Rare | Gain | |
| 2 | Power | Rare | At the start of your turn, add 1 Sweeping Gaze into your Hand. | |
| 2 | Attack | Uncommon | Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile. | |
| 2 | Power | Uncommon | Whenever you apply a debuff to an enemy, they take 9 damage. | |
| 2 | Attack | Token | Retain. Deal 10 damage. | |
| 2 | Power | Uncommon | At the end of your turn, 1 random Attack in your Hand is played against a random enemy. | |
| 2 | Attack | Rare | Deal 5 damage. Hits an additional time for each time you lost HP this combat. | |
| 2 | Attack | Rare | Deal 13 damage. Permanently increase this card's damage by 4. Exhaust. | |
| 2 | Attack | Rare | Deal damage equal to the enemy's Doom. Exhaust. | |
| 2 | Skill | Event | Gain 5 Block. Gain 5 Block at the start of the next 2 turns. |