Slay the Spire 2

Cards

136 / 165 Cards

NameCostTypeRarityCard text
Afterlife1SkillCommonSummon 6.
Exhaust.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Apotheosis2SkillAncientInnate.
Upgrade ALL your cards.
Exhaust.
Apparition1SkillAncientEthereal.
Gain 1 Intangible.
Exhaust.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Barricade3PowerRareBlock is not removed at the start of your turn.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Biased Cognition1PowerAncientGain 4 Focus.
At the start of your turn, lose 1 Focus.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bloodletting0SkillCommonLose 3 HP.
Gain .
Bodyguard1SkillBasicSummon 5.
Borrowed Time1SkillUncommonGain 4.
Cards cost an additional this turn.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brightest Flame0SkillAncientGain .
Draw 2 cards.
Lose 1 Max HP.
BurnXStatusStatusUnplayable.
At the end of your turn, if this is in your Hand, take 2 damage.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Byrdonis EggXQuestQuestUnplayable.
Can be hatched at a Rest Site.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Capture Spirit1SkillUncommonEnemy loses 3 HP.
Add 3 Souls into your Draw Pile.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Cleanse1SkillUncommonSummon 3.
Exhaust 1 card from your Draw Pile.
ClumsyXCurseCurseUnplayable.
Ethereal.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Corruption3PowerAncientSkills cost 0 .
Whenever you play a Skill, Exhaust it.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Curse of the BellXCurseCurseUnplayable.
Eternal.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
DazedXStatusStatusUnplayable.
Ethereal.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB