Slay the Spire 2
Cards



Afterlife+Summon 9.
Exhaust.
Skill
1Skill, Common, Cost 1


Armaments+Gain 5 Block.
Upgrade ALL cards in your Hand.
Skill
1Skill, Common, Cost 1


Battle Trance+Draw 4 cards.
You cannot draw additional cards this turn.
Skill
0Skill, Uncommon, Cost 0


Blood Wall+Lose 2 HP.
Gain 20 Block.
Skill
2Skill, Common, Cost 2


Bloodletting+Lose 3 HP.
Gain

.
Skill
0Skill, Common, Cost 0


Bodyguard+Summon 7.
Skill
1Skill, Basic, Cost 1


Borrowed Time+Gain 6
.
Cards cost an additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Brand+Lose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Skill
0Skill, Rare, Cost 0


Burning Pact+Exhaust 1 card.
Draw 3 cards.
Skill
1Skill, Uncommon, Cost 1


Capture Spirit+Enemy loses 4 HP.
Add 4 Souls into your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Cascade+Play the top X+1 cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


Cleanse+Summon 5.
Exhaust 1 card from your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


Colossus+Gain 8 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


Deathbringer+Apply 26 Doom and 1 Weak to ALL enemies.
Skill
2Skill, Uncommon, Cost 2


Death's Door+Gain 7 Block.
If you applied Doom this turn, gain Block 2 additional times.
Skill
1Skill, Uncommon, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defend+Gain 8 Block.
Skill
1Skill, Basic, Cost 1


Defy+Ethereal.
Gain 9 Block.
Apply 1 Weak.
Skill
1Skill, Common, Cost 1


Delay+Gain 13 Block.
Next turn,
gain
.
Skill
2Skill, Uncommon, Cost 2


Demonic Shield+Lose 1 HP.
Give another player Block equal to your Block.
Skill
0Skill, Uncommon, Cost 0


Dirge+Summon 4 X times.
Add X Souls+ into your Draw Pile.
Exhaust.
Skill
0Skill, Uncommon, Cost 0- Distraction


Distraction+Add a random Skill into your Hand. It's free to play this turn.
Exhaust.
Skill
0Skill, Event, Cost 0 


Dominate+Apply 2 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Dredge+Retain.
Put 3 cards from your Discard Pile into your Hand.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of Battle+Draw 2 cards.
When this card is Exhausted, gain

.
Skill
1Skill, Uncommon, Cost 1- Dual Wield


Dual Wield+Choose an Attack or Power card. Add 2 copies of that card into your Hand.
Skill
1Skill, Event, Cost 1 


Eidolon+Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Skill
1Skill, Rare, Cost 1


End of Days+Apply 37 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Skill
3Skill, Rare, Cost 3


Enfeebling Touch+Ethereal.
Enemy loses 11 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Enlightenment+Reduce the cost of ALL cards in your Hand to 1 this combat.
Exhaust.
Skill
0Skill, Event, Cost 0- Entrench


Entrench+Double your Block.
Skill
1Skill, Event, Cost 1 


Evil Eye+Gain 11 Block.
Gain another 11 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Expect a Fight+Gain
for each Attack in your Hand.
You cannot gain
additional
this turn.
Skill
1Skill, Uncommon, Cost 1


Feeding Frenzy+Gain 7 Strength this turn.
Skill
0Skill, Event, Cost 0


Flame Barrier+Gain 16 Block.
Whenever you are attacked this turn, deal 6 damage back.
Skill
2Skill, Uncommon, Cost 2


Forgotten Ritual+If you Exhausted a card this turn, gain 4
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1