Slay the Spire 2

Cards

136 / 46 Cards

NameCostTypeRarityCard text
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Celestial Might2AttackCommonDeal 6 damage 3 times.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Deathbringer2SkillUncommonApply 21 Doom and 1 Weak to ALL enemies.
Delay2SkillUncommonGain 11 Block.
Next turn,
gain .
Eidolon2SkillRareExhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flatten2AttackCommonOsty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Genesis2PowerRareAt the start of your turn, gain .
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
High Five2AttackUncommonOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Impervious2SkillRareGain 30 Block.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Legion of Bone2SkillUncommonALL players Summon 6.
Exhaust.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Orbit2PowerUncommonEvery 4 you spend,
gain .
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Prophesize2SkillUncommonDraw 6 cards.
Pull Aggro2SkillCommonSummon 4.
Gain 7 Block.
Pyre2PowerRareGain at the start of each turn.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Seven Stars2AttackRareDeal 7 damage to ALL enemies 7 times.
Severance2AttackUncommonDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB