Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Skill | Common | Summon 6. Exhaust. | |
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Attack | Common | Deal 8 damage. Apply Doom equal to damage dealt. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 1 | Attack | Common | Ethereal. Deal 13 damage. | |
| 1 | Skill | Common | Ethereal. Gain 6 Block. Apply 1 Weak. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 1 | Attack | Common | Deal 10 damage. Upgrade 2 random cards in your Discard Pile. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 1 | Attack | Common | Ethereal. Deal 7 damage. Apply 1 Vulnerable. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 2 | Attack | Common | Osty deals 12 damage. This card costs 0 | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 1 | Skill | Common | Gain 8 Block. Add a Soul into your Draw Pile. | |
| 1 | Attack | Common | Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. |