Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 9 | Attack | Rare | Deal 33 damage to ALL enemies. Costs | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 1 | Power | Rare | At the start of your turn, add 1 random card into your Hand. It gains Ethereal. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 3 | Power | Rare | Ethereal. At the start of your turn, gain | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Power | Rare | Whenever you play a Soul, Summon 1. | |
| 2 | Skill | Rare | Exhaust your Hand. If 9 cards were Exhausted this way, gain 1 Intangible. | |
| 3 | Skill | Rare | Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP. | |
| 0 | Attack | Rare | Retain. Deal 11 damage X times. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 1 | Skill | Rare | ALL players add 3 Souls into their Draw Pile. Exhaust. | |
| 1 | Attack | Rare | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. | |
| 2 | Power | Rare | Whenever you draw a card containing “Strike”, it is played against a random enemy. | |
| 2 | Skill | Rare | Gain 30 Block. Exhaust. | |
| 2 | Power | Rare | Whenever you gain Block, deal 6 damage to a random enemy. | |
| 3 | Attack | Rare | Deal 15 damage. Enemy loses 10 Strength this turn. | |
| 0 | Attack | Rare | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. | |
| 2 | Power | Rare | Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well. | |
| 0 | Power | Rare | Gain Draw 2 cards. At the start of your turn, apply 3 Doom to yourself. | |
| 2 | Skill | Rare | Heal 10 HP. Exhaust. | |
| 0 | Skill | Rare | Whenever you play a card this turn, apply 3 Doom to the enemy. | |
| 0 | Skill | Rare | Lose 6 HP. Gain Draw 3 cards. Exhaust. | |
| 1 | Skill | Rare | This turn, your next Attack is played an extra time. | |
| 0 | Attack | Rare | If you have 3 or more cards in your Exhaust Pile, deal 17 damage to ALL enemies. | |
| 0 | Skill | Rare | Transform all Attacks in your Hand into Giant Rock. | |
| 2 | Power | Rare | Gain | |
| 3 | Skill | Rare | Summon 20. Exhaust. | |
| 3 | Power | Rare | Whenever Attacks deal damage, apply that much Doom. |