Slay the Spire 2

Cards

136 / 36 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Barricade3PowerRareBlock is not removed at the start of your turn.
Calcify1PowerUncommonOsty's attacks deal 4 additional damage.
Call of the Void1PowerRareAt the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Countdown1PowerUncommonAt the start of your turn, apply 6 Doom to a random enemy.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Danse Macabre1PowerUncommonWhenever you play a card that costs or more, gain 4 Block.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Demesne3PowerRareEthereal.
At the start of your turn, gain and draw 1 additional card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Devour Life1PowerRareWhenever you play a Soul, Summon 1.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Friendship1PowerUncommonLose 2 Strength.
Gain at the start of each turn.
Haunt1PowerUncommonWhenever you play a Soul, a random enemy loses 6 HP.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Lethality1PowerUncommonEthereal.
The first Attack each turn deals 50% additional damage.
Necro Mastery2PowerRareSummon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Neurosurge0PowerRareGain .
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Pagestorm1PowerUncommonWhenever you draw an Ethereal card, draw 1 card.
Pyre2PowerRareGain at the start of each turn.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Shroud1PowerUncommonWhenever you apply Doom, gain 2 Block.
Sleight of Flesh2PowerUncommonWhenever you apply a debuff to an enemy, they take 9 damage.
Spirit of Ash1PowerRareWhenever you play an Ethereal card, gain 4 Block.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stone Armor1PowerUncommonGain 4 Plating.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Unmovable2PowerRareThe first time you gain Block from a card each turn, double the amount gained.
Vicious1PowerUncommonWhenever you apply Vulnerable, draw 1 card.
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Cards · Slay the Spire 2 · SlaySpireDB