Slay the Spire 2
Cards



RallyALL players gain 12 Block.
Skill
2Skill, Rare, Cost 2


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


Refine BladeForge 9.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


ReflectGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Skill
1Skill, Uncommon, Cost 1


RelaxGain 15 Block.
Next turn, draw 2 cards and gain
.
Exhaust.
Skill
3Skill, Ancient, Cost 3


RendDeal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Attack
2Attack, Rare, Cost 2


ResonanceGain 1 Strength. ALL enemies lose 1 Strength.
Skill
1Skill, Uncommon, Cost 1


RestlessnessRetain.
If your Hand is empty, draw 2 cards and gain
.
Skill
0Skill, Uncommon, Cost 0


Rolling BoulderAt the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Power
3Power, Rare, Cost 3


Royal GambleGain 9
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


RoyaltiesAt the end of combat, gain 30 Gold.
Power
1Power, Rare, Cost 1


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


SalvoDeal 12 damage.
Retain your Hand this turn.
Attack
1Attack, Rare, Cost 1


ScrawlDraw cards until your Hand is full.
Exhaust.
Skill
1Skill, Rare, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Secret TechniquePut a Skill from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Secret WeaponPut an Attack from your Draw Pile into your Hand.
Exhaust.
Skill
0Skill, Rare, Cost 0


Seeker StrikeDeal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Attack
1Attack, Uncommon, Cost 1


Seeking EdgeForge 7.
Sovereign Blade now deals damage to ALL enemies.
Power
1Power, Rare, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Seven StarsDeal 7 damage to ALL enemies 7 times.
Attack
2Attack, Rare, Cost 2


Shining StrikeDeal 8 damage.
Gain
.
Put this card on top of your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


ShockwaveApply 3 Weak and Vulnerable to ALL enemies.
Exhaust.
Skill
2Skill, Uncommon, Cost 2


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Solar StrikeDeal 9 damage.
Gain
.
Attack
1Attack, Common, Cost 1


Spectrum ShiftAt the start of your turn, add 1 random Colorless card into your Hand.
Power
2Power, Uncommon, Cost 2


SpiteDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Attack
0Attack, Uncommon, Cost 0


SplashChoose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Skill
1Skill, Uncommon, Cost 1


Spoils of BattleForge 5.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


StardustDeal 5 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


StompDeal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Attack
3Attack, Uncommon, Cost 3


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1


StratagemWhenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Power
1Power, Uncommon, Cost 1


StrikeDeal 6 damage.
Attack
1Attack, Basic, Cost 1