Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


ArsenalWhenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


AutomationEvery 10 cards you draw, gain
.
Power
1Power, Uncommon, Cost 1


BarricadeBlock is not removed at the start of your turn.
Power
3Power, Rare, Cost 3


Beacon of HopeWhenever you gain Block on your turn, other players gain half that much Block.
Power
1Power, Rare, Cost 1


Black HoleWhenever you spend or gain
, deal 3 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


CalamityWhenever you play an Attack, add a random Attack into your Hand.
Power
3Power, Rare, Cost 3


CaltropsWhenever you are attacked, deal 3 damage back.
Power
1Power, Event, Cost 1


Child of the StarsWhenever you spend
, gain 2 Block for each
spent.
Power
1Power, Uncommon, Cost 1


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


EntropyAt the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3


FastenGain an additional 4 Block from Defend cards.
Power
1Power, Uncommon, Cost 1


Feel No PainWhenever a card is Exhausted, gain 3 Block.
Power
1Power, Uncommon, Cost 1


FurnaceAt the start of your turn, Forge 5.
Power
1Power, Uncommon, Cost 1


GenesisAt the start of your turn, gain 
.
Power
2Power, Rare, Cost 2


Hammer TimeWhenever you Forge, all allies Forge as well.
Power
2Power, Rare, Cost 2


Hello WorldAt the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


JuggernautWhenever you gain Block, deal 6 damage to a random enemy.
Power
2Power, Rare, Cost 2


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


MayhemAt the start of your turn, play the top card of your Draw Pile.
Power
2Power, Rare, Cost 2


Monarch's GazeWhenever you attack an enemy, it loses 1 Strength this turn.
Power
2Power, Rare, Cost 2


Neutron AegisGain 8 Plating.
Power
1Power, Rare, Cost 1


NostalgiaThe first Attack or Skill you play each turn is placed on top of your Draw Pile.
Power
1Power, Rare, Cost 1


OrbitEvery 4
you spend,
gain
.
Power
2Power, Uncommon, Cost 2


Pale Blue DotIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Power
1Power, Uncommon, Cost 1


PanacheEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Power
0Power, Uncommon, Cost 0


ParrySovereign Blade now gains 10 Block.
Power
1Power, Uncommon, Cost 1


Pillar of CreationWhenever you create a card, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Prep TimeAt the start of your turn, gain 4 Vigor.
Power
1Power, Uncommon, Cost 1