Slay the Spire 2

Cards

3772 / 235 Cards

NameCostTypeRarityCard text
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Cloak of Stars0SkillCommonGain 7 Block.
Collision Course0AttackCommonDeal 11 damage.
Add a Debris into your Hand.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Cosmic Indifference1SkillCommonGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crescent Spear1AttackCommonDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Crush Under1AttackCommonDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Defend1SkillBasicGain 5 Block.
Defend1SkillBasicGain 5 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Entropy1PowerRareAt the start of your turn, Transform 1 card in your Hand.
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Eternal Armor3PowerRareGain 9 Plating.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB