Slay the Spire 2
Cards



AggressionAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Power
1Power, Rare, Cost 1


ArmamentsGain 5 Block.
Upgrade a card in your Hand.
Skill
1Skill, Common, Cost 1


ArsenalWhenever you create a card, gain 1 Strength.
Power
1Power, Rare, Cost 1


Beat into ShapeDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


BEGONE!Choose a card in your Hand to Transform into Minion Strike.
Skill
1Skill, Common, Cost 1


Body SlamDeal damage equal to your Block.
Attack
1Attack, Common, Cost 1


BreakthroughLose 1 HP.
Deal 9 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Bundle of JoyAdd 3 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Cosmic IndifferenceGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


Crash LandingDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent SpearDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Crush UnderDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Attack
1Attack, Common, Cost 1


Dying StarEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Attack
1Attack, Rare, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Foregone ConclusionNext turn, put 2 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Gather LightGain 8 Block.
Gain
.
Skill
1Skill, Common, Cost 1


GlowGain
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


Guiding StarDeal 12 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1



Skill
1


I Am InvincibleGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Neutron AegisGain 8 Plating.
Power
1Power, Rare, Cost 1


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


PatterGain 8 Block.
Gain 2 Vigor.
Skill
1Skill, Common, Cost 1


Photon CutDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Refine BladeForge 9.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


RoyaltiesAt the end of combat, gain 30 Gold.
Power
1Power, Rare, Cost 1


Seeking EdgeForge 7.
Sovereign Blade now deals damage to ALL enemies.
Power
1Power, Rare, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1