Slay the Spire 2
Cards



AngerDeal 6 damage.
Add a copy of this card into your Discard Pile.
Attack
0Attack, Common, Cost 0


Astral PulseDeal 6 damage to ALL enemies twice.
Attack
0Attack, Common, Cost 0


Beat into ShapeDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Attack
1Attack, Rare, Cost 1


Body SlamDeal damage equal to your Block.
Attack
1Attack, Common, Cost 1


BombardmentDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Attack
3Attack, Rare, Cost 3


BreakthroughLose 1 HP.
Deal 9 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Celestial MightDeal 6 damage 3 times.
Attack
2Attack, Common, Cost 2


CinderDeal 18 damage.
Exhaust 1 card at random.
Attack
2Attack, Common, Cost 2


Collision CourseDeal 11 damage.
Add a Debris into your Hand.
Attack
0Attack, Common, Cost 0


CometDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Attack
0Attack, Rare, Cost 0


ConflagrationDeal 2 damage to ALL enemies 4 times.
Attack
1Attack, Rare, Cost 1


Crash LandingDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Attack
1Attack, Rare, Cost 1


Crescent SpearDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a
cost.
Attack
1Attack, Common, Cost 1


Crush UnderDeal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Attack
1Attack, Common, Cost 1


Dying StarEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Attack
1Attack, Rare, Cost 1


FeedDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Attack
1Attack, Rare, Cost 1


Fiend FireExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Attack
2Attack, Rare, Cost 2


Guiding StarDeal 12 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Heavenly DrillDeal 8 damage X times.
Double X if it's 4 or more.
Attack
0Attack, Rare, Cost 0


Heirloom HammerDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Attack
2Attack, Rare, Cost 2


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


Make It SoDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Attack
0Attack, Rare, Cost 0


MangleDeal 15 damage.
Enemy loses 10 Strength this turn.
Attack
3Attack, Rare, Cost 3


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Photon CutDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Seven StarsDeal 7 damage to ALL enemies 7 times.
Attack
2Attack, Rare, Cost 2


Solar StrikeDeal 9 damage.
Gain
.
Attack
1Attack, Common, Cost 1


Sword BoomerangDeal 3 damage to a random enemy 3 times.
Attack
1Attack, Common, Cost 1


Tear AsunderDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


ThunderclapDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Attack
1Attack, Common, Cost 1