Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Skill | Uncommon | Gain | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 1 | Attack | Uncommon | Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 0 | Skill | Uncommon | Draw 3 cards. You cannot draw additional cards this turn. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 1 | Power | Uncommon | Whenever you spend or gain | |
| 3 | Attack | Uncommon | Deal 32 damage. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 0 | Attack | Uncommon | Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy. | |
| 2 | Skill | Uncommon | Gain 12 Block. Forge 10. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| 1 | Skill | Uncommon | Exhaust 1 card. Draw 2 cards. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 1 | Skill | Uncommon | Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs. | |
| 1 | Power | Uncommon | Whenever you spend | |
| 1 | Skill | Uncommon | Gain 5 Block. You receive 50% less damage from Vulnerable enemies this turn. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Skill | Uncommon | Forge 3. Sovereign Blade deals double damage to the enemy this turn. | |
| 1 | Skill | Uncommon | Next turn, gain Retain your Hand this turn. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 0 | Skill | Uncommon | Lose 1 HP. Give another player Block equal to your Block. Exhaust. | |
| 1 | Attack | Uncommon | Deal 30 damage. | |
| 1 | Attack | Uncommon | Deal 8 damage. If the enemy is Vulnerable, hits twice. | |
| 1 | Skill | Uncommon | Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust. | |
| 1 | Skill | Uncommon | Draw 2 cards. When this card is Exhausted, gain | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. |