Slay the Spire 2

Cards

136 / 72 Cards

NameCostTypeRarityCard text
Alignment0SkillUncommonGain .
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bludgeon3AttackUncommonDeal 32 damage.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Hegemony2AttackUncommonDeal 15 damage.
Next turn, gain .
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Kingly Kick4AttackUncommonDeal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Kingly Punch1AttackUncommonDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
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Cards · Slay the Spire 2 · SlaySpireDB