Slay the Spire 2
Cards



ArmamentsGain 5 Block.
Upgrade a card in your Hand.
Skill
1Skill, Common, Cost 1


BEGONE!Choose a card in your Hand to Transform into Minion Strike.
Skill
1Skill, Common, Cost 1


Bundle of JoyAdd 3 random Colorless cards into your Hand.
Exhaust.
Skill
1Skill, Rare, Cost 1


Burning PactExhaust 1 card.
Draw 2 cards.
Skill
1Skill, Uncommon, Cost 1


CascadePlay the top X cards of your Draw Pile.
Skill
XSkill, Rare, Cost X


CHARGE!!Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Skill
1Skill, Uncommon, Cost 1


ColossusGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Skill
1Skill, Uncommon, Cost 1


ConquerorForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Skill
1Skill, Uncommon, Cost 1


ConvergenceNext turn,
gain
and
.
Retain your Hand this turn.
Skill
1Skill, Uncommon, Cost 1


Cosmic IndifferenceGain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Skill
1Skill, Common, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Drum of BattleDraw 2 cards.
When this card is Exhausted, gain
.
Skill
1Skill, Uncommon, Cost 1


Evil EyeGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Skill
1Skill, Uncommon, Cost 1


Foregone ConclusionNext turn, put 2 cards from your Draw Pile into your Hand.
Skill
1Skill, Rare, Cost 1


Forgotten RitualIf you Exhausted a card this turn, gain 

.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Gather LightGain 8 Block.
Gain
.
Skill
1Skill, Common, Cost 1


GlimmerDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


GlowGain
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1



Skill
1


I Am InvincibleGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1



Skill
1


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


PatterGain 8 Block.
Gain 2 Vigor.
Skill
1Skill, Common, Cost 1


Refine BladeForge 9.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


ReflectGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Skill
1Skill, Uncommon, Cost 1


ResonanceGain 1 Strength. ALL enemies lose 1 Strength.
Skill
1Skill, Uncommon, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Spoils of BattleForge 5.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


Summon ForthPut Sovereign Blade into your Hand from anywhere.
Forge 8.
Skill
1Skill, Uncommon, Cost 1


TauntGain 7 Block.
Apply 1 Vulnerable.
Skill
1Skill, Uncommon, Cost 1