Slay the Spire 2
Cards



Gather LightGain 8 Block.
Gain
.
Skill
1Skill, Common, Cost 1


GlimmerDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Skill
1Skill, Uncommon, Cost 1


GlowGain
.
Draw 1 card.
Next turn, draw 1 card.
Skill
1Skill, Common, Cost 1


Guiding StarDeal 12 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


HavocPlay the top card of your Draw Pile and Exhaust it.
Skill
1Skill, Common, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1



Skill
1


I Am InvincibleGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Skill
1Skill, Rare, Cost 1


Infernal BladeAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Kingly PunchDeal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Attack
1Attack, Uncommon, Cost 1



Skill
1


Molten FistDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Attack
1Attack, Common, Cost 1


Neutron AegisGain 8 Plating.
Power
1Power, Rare, Cost 1


One-Two PunchThis turn, your next Attack is played an extra time.
Skill
1Skill, Rare, Cost 1


Pale Blue DotIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Power
1Power, Uncommon, Cost 1


ParrySovereign Blade now gains 10 Block.
Power
1Power, Uncommon, Cost 1


PatterGain 8 Block.
Gain 2 Vigor.
Skill
1Skill, Common, Cost 1


Photon CutDeal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


PillageDeal 6 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


Pillar of CreationWhenever you create a card, gain 3 Block.
Power
1Power, Uncommon, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


Refine BladeForge 9.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


ReflectGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Skill
1Skill, Uncommon, Cost 1


ResonanceGain 1 Strength. ALL enemies lose 1 Strength.
Skill
1Skill, Uncommon, Cost 1


RoyaltiesAt the end of combat, gain 30 Gold.
Power
1Power, Rare, Cost 1


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Seeking EdgeForge 7.
Sovereign Blade now deals damage to ALL enemies.
Power
1Power, Rare, Cost 1


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Shining StrikeDeal 8 damage.
Gain
.
Put this card on top of your Draw Pile.
Attack
1Attack, Uncommon, Cost 1