Slay the Spire 2
Cards



Pact's End+If you have 3 or more cards in your Exhaust Pile,
deal 23 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Pale Blue Dot+If you play 5 or more cards in a turn, draw 2 cards at the start of your next turn.
Power
1Power, Uncommon, Cost 1


Parry+Sovereign Blade now gains 14 Block.
Power
1Power, Uncommon, Cost 1


Particle Wall+Gain 12 Block.
Return this card to your Hand.
Skill
0Skill, Uncommon, Cost 0


Patter+Gain 10 Block.
Gain 3 Vigor.
Skill
1Skill, Common, Cost 1


Perfected Strike+Deal 6 damage.
Deals 3 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Photon Cut+Deal 13 damage.
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Pillage+Deal 9 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


Pillar of Creation+Whenever you create a card, gain 4 Block.
Power
1Power, Uncommon, Cost 1


Pommel Strike+Deal 10 damage.
Draw 2 cards.
Attack
1Attack, Common, Cost 1


Primal Force+Transform all Attacks in your Hand into Giant Rock+.
Skill
0Skill, Rare, Cost 0


Prophesize+Draw 9 cards.
Skill
2Skill, Uncommon, Cost 2


Pyre+Gain 
at the start of each turn.
Power
2Power, Rare, Cost 2


Quasar+Choose 1 of 3 random Upgraded Colorless cards to add into your Hand.
Skill
0Skill, Uncommon, Cost 0


Radiate+Deal 4 damage to ALL enemies for each
gained this turn.
Attack
0Attack, Uncommon, Cost 0


Rage+Whenever you play an Attack this turn, gain 5 Block.
Skill
0Skill, Uncommon, Cost 0


Rampage+Deal 9 damage.
Increase this card's damage by 9 this combat.
Attack
1Attack, Uncommon, Cost 1


Refine Blade+Forge 13.
Next turn, gain
.
Skill
1Skill, Common, Cost 1


Reflect+Gain 20 Block.
Blocked attack damage is reflected to your attacker this turn.
Skill
1Skill, Uncommon, Cost 1


Resonance+Gain 2 Strength. ALL enemies lose 1 Strength.
Skill
1Skill, Uncommon, Cost 1


Royal Gamble+Retain.
Gain 9
.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Royalties+At the end of combat, gain 40 Gold.
Power
1Power, Rare, Cost 1


Rupture+Whenever you lose HP on your turn, gain 2 Strength.
Power
1Power, Uncommon, Cost 1


Second Wind+Exhaust all non-Attack cards in your Hand. Gain 7 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Seeking Edge+Forge 11.
Sovereign Blade now deals damage to ALL enemies.
Power
1Power, Rare, Cost 1


Setup Strike+Deal 9 damage.
Gain 3 Strength this turn.
Attack
1Attack, Common, Cost 1


Seven Stars+Deal 7 damage to ALL enemies 7 times.
Attack
1Attack, Rare, Cost 1


Shining Strike+Deal 11 damage.
Gain
.
Put this card on top of your Draw Pile.
Attack
1Attack, Uncommon, Cost 1


Shrug It Off+Gain 11 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


Solar Strike+Deal 10 damage.
Gain
.
Attack
1Attack, Common, Cost 1


Spectrum Shift+At the start of your turn, add 1 random Colorless card into your Hand.
Power
1Power, Uncommon, Cost 1


Spite+Deal 5 damage.
If you lost HP this turn,
hits 3 times.
Attack
0Attack, Uncommon, Cost 0


Spoils of Battle+Forge 8.
Draw 2 cards.
Skill
1Skill, Common, Cost 1


Stampede+At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
1Power, Uncommon, Cost 1


Stardust+Deal 7 damage to a random enemy X times.
Attack
0Attack, Uncommon, Cost 0


Stoke+Exhaust your Hand.
Add 1 random Upgraded card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1