Slay the Spire 2
Cards
| Name | Cost | Type | Rarity | Card text |
|---|---|---|---|---|
| 1 | Power | Rare | At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it. | |
| 0 | Attack | Common | Deal 6 damage. Add a copy of this card into your Discard Pile. | |
| 1 | Skill | Common | Gain 5 Block. Upgrade a card in your Hand. | |
| 1 | Power | Rare | Whenever you create a card, gain 1 Strength. | |
| 0 | Attack | Common | Deal 6 damage to ALL enemies twice. | |
| 3 | Power | Rare | Block is not removed at the start of your turn. | |
| 1 | Attack | Rare | Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn. | |
| 1 | Skill | Common | Choose a card in your Hand to Transform into Minion Strike. | |
| 0 | Skill | Rare | Draw 1 card. Gain Gain Forge 5. Exhaust. | |
| 2 | Skill | Common | Lose 2 HP. Gain 16 Block. | |
| 0 | Skill | Common | Lose 3 HP. Gain | |
| 1 | Attack | Common | Deal damage equal to your Block. | |
| 3 | Attack | Rare | Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust. | |
| 0 | Skill | Rare | Lose 1 HP. Exhaust 1 card. Gain 1 Strength. | |
| 1 | Attack | Common | Lose 1 HP. Deal 9 damage to ALL enemies. | |
| 1 | Skill | Rare | Add 3 random Colorless cards into your Hand. Exhaust. | |
| X | Skill | Rare | Play the top X cards of your Draw Pile. | |
| 2 | Attack | Common | Deal 6 damage 3 times. | |
| 2 | Attack | Common | Deal 18 damage. Exhaust 1 card at random. | |
| 0 | Skill | Common | Gain 7 Block. | |
| 0 | Attack | Common | Deal 11 damage. Add a Debris into your Hand. | |
| 0 | Attack | Rare | Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable. | |
| 1 | Attack | Rare | Deal 2 damage to ALL enemies 4 times. | |
| 1 | Skill | Common | Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile. | |
| 1 | Attack | Rare | Deal 21 damage to ALL enemies. Fill your Hand with Debris. | |
| 1 | Attack | Common | Deal 8 damage. Deals 2 additional damage for ALL your cards that have a | |
| 1 | Power | Rare | At the start of your turn, lose 1 HP and gain 8 Block. | |
| 1 | Power | Rare | Vulnerable enemies take an additional 25% damage. | |
| 1 | Attack | Common | Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn. | |
| 2 | Power | Rare | Whenever a card is Exhausted, draw 1 card. | |
| 0 | Skill | Rare | Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust. | |
| 3 | Power | Rare | At the start of your turn, gain 2 Strength. | |
| 1 | Attack | Rare | Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn. | |
| 1 | Attack | Rare | Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust. | |
| 2 | Attack | Rare | Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust. | |
| 1 | Skill | Rare | Next turn, put 2 cards from your Draw Pile into your Hand. |