Slay the Spire 2

Cards

136 / 52 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Arsenal1PowerRareWhenever you create a card, gain 1 Strength.
Barricade3PowerRareBlock is not removed at the start of your turn.
Beat into Shape1AttackRareDeal 5 damage.
Forge 5.
Forges an additional 5 for every other time you've hit the enemy this turn.
Big Bang0SkillRareDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Bombardment3AttackRareDeal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust.
Brand0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Bundle of Joy1SkillRareAdd 3 random Colorless cards into your Hand.
Exhaust.
CascadeXSkillRarePlay the top X cards of your Draw Pile.
Comet0AttackRareDeal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Crash Landing1AttackRareDeal 21 damage to ALL enemies.
Fill your Hand with Debris.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Decisions, Decisions0SkillRareDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Genesis2PowerRareAt the start of your turn, gain .
GUARDS!!!2SkillRareTransform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Hammer Time2PowerRareWhenever you Forge, all allies Forge as well.
Heavenly Drill0AttackRareDeal 8 damage X times.
Double X if it's 4 or more.
Heirloom Hammer2AttackRareDeal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
I Am Invincible1SkillRareGain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
Impervious2SkillRareGain 30 Block.
Exhaust.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Make It So0AttackRareDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Monarch's Gaze2PowerRareWhenever you attack an enemy, it loses 1 Strength this turn.
Neutron Aegis1PowerRareGain 8 Plating.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB