Slay the Spire 2

Cards

136 / 111 Cards

NameCostTypeRarityCard text
Accuracy1PowerUncommonShivs deal 4 additional damage.
Acrobatics1SkillUncommonDraw 3 cards.
Discard 1 card.
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Automation1PowerUncommonEvery 10 cards you draw, gain .
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Believe in You0SkillUncommonAnother player gains .
Bludgeon3AttackUncommonDeal 32 damage.
Blur1SkillUncommonGain 5 Block.
Block is not removed at the start of your next turn.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Bubble Bubble1SkillUncommonIf the enemy has Poison, apply 9 Poison.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
Catastrophe2SkillUncommonPlay 2 random cards from your Draw Pile.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Coordinate1SkillUncommonGive another player 5 Strength this turn.
Dark Shackles0SkillUncommonEnemy loses 9 Strength this turn.
Exhaust.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Discovery1SkillUncommonChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dramatic Entrance0AttackUncommonInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Equilibrium2SkillUncommonGain 13 Block.
Retain your Hand this turn.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Fasten1PowerUncommonGain an additional 4 Block from Defend cards.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finesse0SkillUncommonGain 4 Block.
Draw 1 card.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB