Slay the Spire 2
Cards



CoordinateGive another player 5 Strength this turn.
Skill
1Skill, Uncommon, Cost 1


Corrosive WaveWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skill
1Skill, Rare, Cost 1


CorruptionSkills cost 0
.
Whenever you play a Skill, Exhaust it.
Power
3Power, Ancient, Cost 3


Creative AIAt the start of your turn, add a random Power into your Hand.
Power
3Power, Rare, Cost 3


Crimson MantleAt the start of your turn, lose 1 HP and gain 8 Block.
Power
1Power, Rare, Cost 1


CrueltyVulnerable enemies take an additional 25% damage.
Power
1Power, Rare, Cost 1


Dagger SprayDeal 4 damage to ALL enemies twice.
Attack
1Attack, Common, Cost 1


Dagger ThrowDeal 9 damage.
Draw 1 card.
Discard 1 card.
Attack
1Attack, Common, Cost 1


Dark EmbraceWhenever a card is Exhausted,
draw 1 card.
Power
2Power, Rare, Cost 2


Dark ShacklesEnemy loses 9 Strength this turn.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DarknessChannel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Skill
1Skill, Uncommon, Cost 1


DashGain 10 Block.
Deal 10 damage.
Attack
2Attack, Uncommon, Cost 2


Deadly PoisonApply 5 Poison.
Skill
1Skill, Common, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DefendGain 5 Block.
Skill
1Skill, Basic, Cost 1


DeflectGain 4 Block.
Skill
0Skill, Common, Cost 0


DefragmentGain 1 Focus.
Power
1Power, Rare, Cost 1


Demon FormAt the start of your turn, gain 2 Strength.
Power
3Power, Rare, Cost 3


Demonic ShieldLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


DiscoveryChoose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


DismantleDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Attack
1Attack, Uncommon, Cost 1


Dodge and RollGain 4 Block.
Next turn, gain 4 Block.
Skill
1Skill, Common, Cost 1


DominateApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Double EnergyDouble your Energy.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


Dramatic EntranceInnate.
Deal 11 damage to ALL enemies.
Exhaust.
Attack
0Attack, Uncommon, Cost 0


Drum of BattleDraw 2 cards.
When this card is Exhausted, gain
.
Skill
1Skill, Uncommon, Cost 1


DualcastEvoke your rightmost Orb twice.
Skill
1Skill, Basic, Cost 1


Echo FormEthereal.
The first card you play each turn is played an extra time.
Power
3Power, Rare, Cost 3


Echoing SlashDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Attack
1Attack, Rare, Cost 1


Energy SurgeALL players gain 
.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


EntropyAt the start of your turn, Transform 1 card in your Hand.
Power
1Power, Rare, Cost 1


EnvenomWhenever an Attack deals unblocked damage, apply 1 Poison.
Power
2Power, Rare, Cost 2


EquilibriumGain 13 Block.
Retain your Hand this turn.
Skill
2Skill, Uncommon, Cost 2


Escape PlanDraw 1 card.
If you draw a Skill, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


Eternal ArmorGain 9 Plating.
Power
3Power, Rare, Cost 3