Slay the Spire 2
Cards



Feel No PainWhenever a card is Exhausted, gain 3 Block.
Power
1Power, Uncommon, Cost 1


FeralThe first time you play a
0
Attack each turn,
return it to your Hand.
Power
2Power, Uncommon, Cost 2


FollyUnplayable.
Innate.
Ethereal.
Eternal.
CurseCurse, Curse


FootworkGain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


Frantic EscapeGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Status
1Status, Status, Cost 1


GreedUnplayable.
Eternal.
CurseCurse, Curse


GuiltyUnplayable.
Removed from your Deck after 5 combats.
CurseCurse, Curse


HailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Hello WorldAt the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


InfectionUnplayable.
At the end of your turn, if this is in your Hand, take 3 damage.
StatusStatus, Status


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


InjuryUnplayable.
CurseCurse, Curse


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


JuggernautWhenever you gain Block, deal 6 damage to a random enemy.
Power
2Power, Rare, Cost 2


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Lantern KeyUnplayable.
Unlocks a special event in the next Act.
QuestQuest, Quest


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1


Master PlannerWhen you play a Skill, it gains Sly.
Power
2Power, Rare, Cost 2


Mind RotDraw 1 fewer card each turn.
StatusStatus, Status


NormalityUnplayable.
You cannot play more than 3 cards this turn.
CurseCurse, Curse


Noxious FumesAt the start of your turn, apply 2 Poison to ALL enemies.
Power
1Power, Uncommon, Cost 1


OutbreakEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Phantom BladesShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Power
1Power, Uncommon, Cost 1


Poor SleepUnplayable.
Retain.
CurseCurse, Curse


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RegretUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
CurseCurse, Curse


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


Serpent FormWhenever you play a card, deal 4 damage to a random enemy.
Power
3Power, Rare, Cost 3


ShameUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
CurseCurse, Curse


SlimedDraw 1 card.
Exhaust.
Status
1Status, Status, Cost 1


SlothYou cannot play more than 3 cards each turn.
StatusStatus, Status


SmokestackWhenever you create a Status, deal 5 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1