Slay the Spire 2
Cards



SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


Tear AsunderDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0


The HuntDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


ThunderclapDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Attack
1Attack, Common, Cost 1


Tools of the TradeAt the start of your turn, draw 1 card and discard 1 card.
Power
1Power, Rare, Cost 1


TrackingWeak enemies take double damage from Attacks.
Power
2Power, Rare, Cost 2


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


Twin StrikeDeal 5 damage twice.
Attack
1Attack, Common, Cost 1


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2


UnrelentingDeal 14 damage.
The next Attack you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


UppercutDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
2Attack, Uncommon, Cost 2


UproarDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2


ViciousWhenever you apply Vulnerable, draw 1 card.
Power
1Power, Uncommon, Cost 1


Well-Laid PlansAt the end of your turn, Retain up to 1 card.
Power
1Power, Uncommon, Cost 1


WhirlwindDeal 5 damage to ALL enemies X times.
Attack
0Attack, Uncommon, Cost 0