Slay the Spire 2

Cards

136 / 324 Cards

NameCostTypeRarityCard text
Abrasive+3PowerRareSly.
Gain 1 Dexterity.
Gain 6 Thorns.
Accelerant+1PowerRarePoison is triggered 2 additional times.
Accuracy+1PowerUncommonShivs deal 6 additional damage.
Acrobatics+1SkillUncommonDraw 4 cards.
Discard 1 card.
Adaptive Strike+2AttackRareDeal 23 damage.
Add a 0 copy of this card into your Discard Pile.
Adrenaline+0SkillRareGain .
Draw 2 cards.
Exhaust.
Afterimage+1PowerRareInnate.
Whenever you play a card, gain 1 Block.
Aggression+1PowerRareInnate.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
All for One+2AttackRareDeal 14 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Anger+0AttackCommonDeal 8 damage.
Add a copy of this card into your Discard Pile.
Anticipate+0SkillCommonGain 3 Dexterity this turn.
Armaments+1SkillCommonGain 5 Block.
Upgrade ALL cards in your Hand.
Ascender's BaneXCurseCurseUnplayable.
Ethereal.
Eternal.
Ashen Strike+1AttackUncommonDeal 6 damage.
Deals 4 additional damage for each card in your Exhaust Pile.
Assassinate+0AttackRareInnate.
Deal 13 damage.
Apply 2 Vulnerable.
Exhaust.
Backflip+1SkillCommonGain 8 Block.
Draw 2 cards.
Backstab+0AttackUncommonInnate.
Deal 15 damage.
Exhaust.
Bad LuckXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 13 HP.
Eternal.
Ball Lightning+1AttackCommonDeal 10 damage.
Channel 1 Lightning.
Barrage+1AttackCommonDeal 7 damage for each Channeled Orb.
Barricade+2PowerRareBlock is not removed at the start of your turn.
Bash+2AttackBasicDeal 10 damage.
Apply 3 Vulnerable.
Battle Trance+0SkillUncommonDraw 4 cards.
You cannot draw additional cards this turn.
Beam Cell+0AttackCommonDeal 4 damage.
Apply 2 Vulnerable.
Beckon1StatusStatusAt the end of your turn, if this is in your Hand,
lose 6 HP.
Blade Dance+1SkillCommonAdd 4 Shivs into your Hand.
Exhaust.
Blade of Ink+1SkillRareAdd 3 Inky Shivs into your Hand.
Blood Wall+2SkillCommonLose 2 HP.
Gain 20 Block.
Bloodletting+0SkillCommonLose 3 HP.
Gain .
Bludgeon+3AttackUncommonDeal 42 damage.
Blur+1SkillUncommonGain 8 Block.
Block is not removed at the start of your next turn.
Body Slam+0AttackCommonDeal damage equal to your Block.
Boost Away+0SkillCommonGain 9 Block.
Add a Dazed into your Discard Pile.
Boot Sequence+0SkillUncommonInnate.
Gain 13 Block.
Exhaust.
Bouncing Flask+2SkillUncommonApply 3 Poison to a random enemy 4 times.
Brand+0SkillRareLose 1 HP.
Exhaust 1 card.
Gain 2 Strength.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB