Slay the Spire 2
Cards



FlattenOsty deals 12 damage.
This card costs 0
if Osty has attacked this turn.
Attack
2Attack, Common, Cost 2


FlechettesDeal 5 damage for each Skill in your Hand.
Attack
1Attack, Uncommon, Cost 1


Flick-FlackSly.
Deal 6 damage to ALL enemies.
Attack
1Attack, Common, Cost 1


Focused StrikeDeal 9 damage.
Gain 1 Focus this turn.
Attack
1Attack, Common, Cost 1


FootworkGain 2 Dexterity.
Power
1Power, Uncommon, Cost 1


FriendshipLose 2 Strength.
Gain
at the start of each turn.
Power
1Power, Uncommon, Cost 1


FTLDeal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Attack
0Attack, Uncommon, Cost 0


Giant RockDeal 16 damage.
Attack
1Attack, Token, Cost 1


Go for the EyesDeal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Attack
0Attack, Common, Cost 0


Grand FinaleCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


GraveblastDeal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust.
Attack
1Attack, Common, Cost 1


Gunk UpDeal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Attack
1Attack, Common, Cost 1


HailstormAt the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


HangDeal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Attack
1Attack, Rare, Cost 1


HauntWhenever you play a Soul, a random enemy loses 6 HP.
Power
1Power, Uncommon, Cost 1


HeadbuttDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Attack
1Attack, Common, Cost 1


Helix DrillDeal 3 damage for each
previously spent this turn.
Attack
0Attack, Rare, Cost 0


Hello WorldAt the start of your turn, add a random Common card into your Hand.
Power
1Power, Event, Cost 1


HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Power
2Power, Rare, Cost 2


HemokinesisLose 2 HP.
Deal 15 damage.
Attack
1Attack, Uncommon, Cost 1


High FiveOsty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Attack
2Attack, Uncommon, Cost 2


Howl from BeyondDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Attack
3Attack, Uncommon, Cost 3


HyperbeamDeal 28 damage to ALL enemies.
Lose 3 Focus.
Attack
2Attack, Rare, Cost 2


Ice LanceDeal 19 damage.
Channel 3 Frost.
Attack
3Attack, Rare, Cost 3


InfernoAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Power
1Power, Uncommon, Cost 1


Infinite BladesAt the start of your turn, add 1 Shiv into your Hand.
Power
1Power, Uncommon, Cost 1


InflameGain 2 Strength.
Power
1Power, Uncommon, Cost 1


Iron WaveGain 5 Block.
Deal 5 damage.
Attack
1Attack, Common, Cost 1


IterationThe first time you draw a Status each turn, draw 2 cards.
Power
1Power, Uncommon, Cost 1


JuggernautWhenever you gain Block, deal 6 damage to a random enemy.
Power
2Power, Rare, Cost 2


JugglingAdd a copy of the third Attack you play each turn into your Hand.
Power
1Power, Uncommon, Cost 1


Leading StrikeDeal 3 damage.
Add 2 Shivs into your Hand.
Attack
1Attack, Common, Cost 1


LethalityEthereal.
The first Attack each turn deals 50% additional damage.
Power
1Power, Uncommon, Cost 1


LoopAt the start of your turn, trigger the passive ability of your rightmost Orb.
Power
1Power, Uncommon, Cost 1


Machine LearningAt the start of your turn, draw 1 additional card.
Power
1Power, Rare, Cost 1- Mad Science


Mad Science??????
Attack
1Attack, Event, Cost 1