Slay the Spire 2
Cards



SupermassiveDeal 5 damage.
Deals 3 additional damage for each card you created this combat.
Attack
1Attack, Uncommon, Cost 1


SurvivorGain 8 Block.
Discard 1 card.
Skill
1Skill, Basic, Cost 1


Sweeping BeamDeal 6 damage to ALL enemies.
Draw 1 card.
Attack
1Attack, Common, Cost 1


Sweeping GazeEthereal.
Osty deals 10 damage to a random enemy.
Exhaust.
Attack
0Attack, Token, Cost 0


Sword BoomerangDeal 3 damage to a random enemy 3 times.
Attack
1Attack, Common, Cost 1


Sword SageSovereign Blade gains Replay 1.
Power
2Power, Rare, Cost 2


SynchronizeGain 2 Focus this turn for each unique Orb you have.
Exhaust.
Skill
1Skill, Uncommon, Cost 1


SynthesisDeal 14 damage.
The next Power you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


TacticianSly.
Gain
.
Skill
3Skill, Uncommon, Cost 3


TankTake double damage from enemies.
Allies take half damage from enemies.
Power
1Power, Rare, Cost 1


TauntGain 7 Block.
Apply 1 Vulnerable.
Skill
1Skill, Uncommon, Cost 1


Tear AsunderDeal 5 damage.
Hits an additional time for each time you lost HP this combat.
Attack
2Attack, Rare, Cost 2


TempestChannel X Lightning.
Skill
0Skill, Uncommon, Cost 0


TerraformingGain 6 Vigor.
Skill
1Skill, Uncommon, Cost 1


Tesla CoilDeal 3 damage.
Trigger all Lightning against the enemy.
Attack
0Attack, Uncommon, Cost 0


The HuntDeal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
Attack
1Attack, Rare, Cost 1


The SmithForge 30.
Skill
1Skill, Rare, Cost 1


ThrashDeal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Attack
1Attack, Rare, Cost 1


ThunderWhenever you Evoke Lightning, deal 6 damage to each enemy hit.
Power
1Power, Uncommon, Cost 1


ThunderclapDeal 4 damage and apply 1 Vulnerable to ALL enemies.
Attack
1Attack, Common, Cost 1


Tools of the TradeAt the start of your turn, draw 1 card and discard 1 card.
Power
1Power, Rare, Cost 1


Toric ToughnessGain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Skill
2Skill, Event, Cost 2


ToxicAt the end of your turn, if this is in your Hand, take 5 damage.
Exhaust.
Status
1Status, Status, Cost 1


TrackingWeak enemies take double damage from Attacks.
Power
2Power, Rare, Cost 2


Trash to TreasureWhenever you create a Status, Channel 1 random Orb.
Power
1Power, Rare, Cost 1


TrembleApply 3 Vulnerable.
Exhaust.
Skill
1Skill, Common, Cost 1


True GritGain 7 Block.
Exhaust 1 card at random.
Skill
1Skill, Common, Cost 1


TURBOGain 
.
Add a Void into your Discard Pile.
Skill
0Skill, Common, Cost 0


Twin StrikeDeal 5 damage twice.
Attack
1Attack, Common, Cost 1


TyrannyAt the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Power
1Power, Rare, Cost 1


UnmovableThe first time you gain Block from a card each turn, double the amount gained.
Power
2Power, Rare, Cost 2


UnrelentingDeal 14 damage.
The next Attack you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


UntouchableSly.
Gain 6 Block.
Skill
2Skill, Common, Cost 2


Up My SleeveAdd 3 Shivs into your Hand.
Reduce this card's cost by 1.
Skill
2Skill, Uncommon, Cost 2


UppercutDeal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Attack
2Attack, Uncommon, Cost 2


UproarDeal 6 damage twice.
Play a random Attack from your Draw Pile.
Attack
2Attack, Common, Cost 2