Slay the Spire 2

Cards

73108 / 238 Cards

NameCostTypeRarityCard text
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dual Wield1SkillEventChoose an Attack or Power card. Add a copy of that card into your Hand.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Enlightenment0SkillEventReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enthralled2CurseCurseIf this is in your Hand, it must be played before other cards.
Eternal.
Entrench2SkillEventDouble your Block.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Exterminate1AttackEventDeal 3 damage to ALL enemies 4 times.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feeding Frenzy0SkillEventGain 5 Strength this turn.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
FollyXCurseCurseUnplayable.
Innate.
Ethereal.
Eternal.
Footwork1PowerUncommonGain 2 Dexterity.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Frantic Escape1StatusStatusGet farther away.
Increase Sandpit by 1.
Increase the cost of this card by 1.
Fuel0SkillTokenGain .
Draw 1 card.
Exhaust.
Giant Rock1AttackTokenDeal 16 damage.
Grand Finale0AttackRareCan only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
GreedXCurseCurseUnplayable.
Eternal.
GuiltyXCurseCurseUnplayable.
Removed from your Deck after 5 combats.
Hand Trick1SkillUncommonGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Haze3SkillUncommonSly.
Apply 4 Poison to ALL enemies.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB