Slay the Spire 2

Cards

136 / 39 Cards

NameCostTypeRarityCard text
Abrasive3PowerRareSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Accelerant1PowerRarePoison is triggered 1 additional time.
Accuracy1PowerUncommonShivs deal 4 additional damage.
Afterimage1PowerRareWhenever you play a card, gain 1 Block.
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Barricade3PowerRareBlock is not removed at the start of your turn.
Caltrops1PowerEventWhenever you are attacked, deal 3 damage back.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Footwork1PowerUncommonGain 2 Dexterity.
Hello World1PowerEventAt the start of your turn, add a random Common card into your Hand.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite Blades1PowerUncommonAt the start of your turn, add 1 Shiv into your Hand.
Inflame1PowerUncommonGain 2 Strength.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Master Planner2PowerRareWhen you play a Skill, it gains Sly.
Noxious Fumes1PowerUncommonAt the start of your turn, apply 2 Poison to ALL enemies.
Outbreak1PowerUncommonEvery 3 times you apply Poison, deal 11 damage to ALL enemies.
Phantom Blades1PowerUncommonShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Pyre2PowerRareGain at the start of each turn.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Sneaky2PowerRareSly.
Whenever another player attacks an enemy, gain 1 Block.
Speedster2PowerUncommonWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stone Armor1PowerUncommonGain 4 Plating.
Tank1PowerRareTake double damage from enemies.
Allies take half damage from enemies.
Tools of the Trade1PowerRareAt the start of your turn, draw 1 card and discard 1 card.
Tracking2PowerRareWeak enemies take double damage from Attacks.
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Cards · Slay the Spire 2 · SlaySpireDB