Slay the Spire 2

Cards

217252 / 324 Cards

NameCostTypeRarityCard text
Predator2AttackCommonDeal 15 damage.
Next turn, draw 2 cards.
Prepared0SkillCommonDraw 1 card.
Discard 1 card.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Pull Aggro2SkillCommonSummon 4.
Gain 7 Block.
Pull from Below1AttackUncommonDeal 5 damage for each Ethereal card played this combat.
Putrefy1SkillUncommonApply 2 Weak.
Apply 2 Vulnerable.
Exhaust.
Pyre2PowerRareGain at the start of each turn.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rampage1AttackUncommonDeal 9 damage.
Increase this card's damage by 5 this combat.
Rattle1AttackUncommonOsty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Reanimate3SkillRareSummon 20.
Exhaust.
Reap3AttackCommonRetain.
Deal 27 damage.
Reaper Form3PowerRareWhenever Attacks deal damage, apply that much Doom.
Reave1AttackCommonDeal 9 damage.
Add a Soul into your Draw Pile.
Rebound1AttackEventDeal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Reflex3SkillUncommonSly.
Draw 2 cards.
RegretXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Ricochet2AttackCommonSly.
Deal 3 damage to a random enemy 4 times.
Right Hand Hand0AttackUncommonOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Rip and Tear1AttackEventDeal 7 damage to a random enemy twice.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Sacrifice1SkillRareRetain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Scare0SkillUncommonApply 1 Weak to ALL enemies.
Exhaust.
Scourge1SkillCommonApply 13 Doom.
Draw 1 card.
Sculpting Strike1AttackCommonDeal 9 damage.
Add Ethereal to a card in your Hand.
Seance1SkillRareEthereal.
Transform a card in your Draw Pile into Soul.
Second Wind1SkillUncommonExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Sentry Mode2PowerRareAt the start of your turn, add 1 Sweeping Gaze into your Hand.
Serpent Form3PowerRareWhenever you play a card, deal 4 damage to a random enemy.
Setup Strike1AttackCommonDeal 7 damage.
Gain 2 Strength this turn.
Severance2AttackUncommonDeal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Shadow Step1SkillRareDiscard your Hand.
Next turn, Attacks deal double damage.
Shadowmeld1SkillRareDouble your Block gain this turn.
ShameXCurseCurseUnplayable.
At the end of your turn, if this is in your Hand, gain 1 Frail.
Shared Fate0SkillRareLose 2 Strength.
Enemy loses 2 Strength.
Exhaust.
Shiv0AttackTokenDeal 4 damage.
Exhaust.
Clear all
Cards · Slay the Spire 2 · Page 7 · SlaySpireDB