Slay the Spire 2

Cards

136 / 108 Cards

NameCostTypeRarityCard text
Accuracy1PowerUncommonShivs deal 4 additional damage.
Acrobatics1SkillUncommonDraw 3 cards.
Discard 1 card.
Alignment0SkillUncommonGain .
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Backstab0AttackUncommonInnate.
Deal 11 damage.
Exhaust.
Battle Trance0SkillUncommonDraw 3 cards.
You cannot draw additional cards this turn.
Black Hole1PowerUncommonWhenever you spend or gain , deal 3 damage to ALL enemies.
Bludgeon3AttackUncommonDeal 32 damage.
Blur1SkillUncommonGain 5 Block.
Block is not removed at the start of your next turn.
Bouncing Flask2SkillUncommonApply 3 Poison to a random enemy 3 times.
Bubble Bubble1SkillUncommonIf the enemy has Poison, apply 9 Poison.
Bully0AttackUncommonDeal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bulwark2SkillUncommonGain 12 Block.
Forge 10.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Calculated Gamble0SkillUncommonDiscard your Hand,
then draw that many cards.
Exhaust.
CHARGE!!1SkillUncommonChoose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars1PowerUncommonWhenever you spend , gain 2 Block for each spent.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conqueror1SkillUncommonForge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence1SkillUncommonNext turn,
gain and .
Retain your Hand this turn.
Dash2AttackUncommonGain 10 Block.
Deal 10 damage.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB