Slay the Spire 2

Cards

73108 / 257 Cards

NameCostTypeRarityCard text
Deflect0SkillCommonGain 4 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Demonic Shield0SkillUncommonLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Devastate1AttackUncommonDeal 30 damage.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dodge and Roll1SkillCommonGain 4 Block.
Next turn, gain 4 Block.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Dying Star1AttackRareEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Echoing Slash1AttackRareDeal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Envenom2PowerRareWhenever an Attack deals unblocked damage, apply 1 Poison.
Escape Plan0SkillUncommonDraw 1 card.
If you draw a Skill, gain 3 Block.
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Expertise1SkillUncommonDraw cards until you have 6 in your Hand.
Expose0SkillUncommonRemove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust.
Falling Star0AttackBasicDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Fan of Knives2PowerRareShivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Finisher1AttackUncommonDeal 6 damage for each Attack already played this turn.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flanking2SkillUncommonThe enemy takes double attack damage from other players this turn.
Flechettes1AttackUncommonDeal 5 damage for each Skill in your Hand.
Flick-Flack1AttackCommonSly.
Deal 6 damage to ALL enemies.
Footwork1PowerUncommonGain 2 Dexterity.
Foregone Conclusion1SkillRareNext turn, put 2 cards from your Draw Pile into your Hand.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Furnace1PowerUncommonAt the start of your turn, Forge 5.
Gamma Blast0AttackUncommonDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Gather Light1SkillCommonGain 8 Block.
Gain .
Genesis2PowerRareAt the start of your turn, gain .
Glimmer1SkillUncommonDraw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Glitterstream2SkillCommonGain 11 Block.
Next turn, gain 5 Block.
Clear all
Cards · Slay the Spire 2 · Page 3 · SlaySpireDB