Slay the Spire 2
Cards



Pact's EndIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Attack
0Attack, Rare, Cost 0


Perfected StrikeDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Attack
2Attack, Common, Cost 2


Phantom BladesShivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Power
1Power, Uncommon, Cost 1


Piercing WailALL enemies lose 6 Strength this turn.
Exhaust.
Skill
1Skill, Common, Cost 1


PillageDeal 6 damage.
Draw cards until you draw a non-Attack card.
Attack
1Attack, Uncommon, Cost 1


PinpointDeal 15 damage.
Costs 1 less
for each Skill played this turn.
Attack
3Attack, Uncommon, Cost 3


Poisoned StabDeal 6 damage.
Apply 3 Poison.
Attack
1Attack, Common, Cost 1


Pommel StrikeDeal 9 damage.
Draw 1 card.
Attack
1Attack, Common, Cost 1


PounceDeal 14 damage.
The next Skill you play costs 0
.
Attack
2Attack, Uncommon, Cost 2


Precise CutDeal 13 damage.
Deals 2 less damage for each other card in your Hand.
Attack
0Attack, Uncommon, Cost 0


PredatorDeal 15 damage.
Next turn, draw 2 cards.
Attack
2Attack, Common, Cost 2


PreparedDraw 1 card.
Discard 1 card.
Skill
0Skill, Common, Cost 0


Primal ForceTransform all Attacks in your Hand into Giant Rock.
Skill
0Skill, Rare, Cost 0


PyreGain
at the start of each turn.
Power
2Power, Rare, Cost 2


RageWhenever you play an Attack this turn, gain 3 Block.
Skill
0Skill, Uncommon, Cost 0


RampageDeal 9 damage.
Increase this card's damage by 5 this combat.
Attack
1Attack, Uncommon, Cost 1


ReflexSly.
Draw 2 cards.
Skill
3Skill, Uncommon, Cost 3


RicochetSly.
Deal 3 damage to a random enemy 4 times.
Attack
2Attack, Common, Cost 2


RuptureWhenever you lose HP on your turn, gain 1 Strength.
Power
1Power, Uncommon, Cost 1


ScareApply 1 Weak to ALL enemies.
Exhaust.
Skill
0Skill, Uncommon, Cost 0


Second WindExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Skill
1Skill, Uncommon, Cost 1


Serpent FormWhenever you play a card, deal 4 damage to a random enemy.
Power
3Power, Rare, Cost 3


Setup StrikeDeal 7 damage.
Gain 2 Strength this turn.
Attack
1Attack, Common, Cost 1


Shadow StepDiscard your Hand.
Next turn, Attacks deal double damage.
Skill
1Skill, Rare, Cost 1


ShadowmeldDouble your Block gain this turn.
Skill
1Skill, Rare, Cost 1


Shrug It OffGain 8 Block.
Draw 1 card.
Skill
1Skill, Common, Cost 1


SkewerDeal 8 damage X times.
Attack
0Attack, Uncommon, Cost 0


SliceDeal 6 damage.
Attack
0Attack, Common, Cost 0


SnakebiteRetain.
Apply 7 Poison.
Skill
2Skill, Common, Cost 2


SneakySly.
Whenever another player attacks an enemy, gain 1 Block.
Power
2Power, Rare, Cost 2


SpeedsterWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Power
2Power, Uncommon, Cost 2


SpiteDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Attack
0Attack, Uncommon, Cost 0


StampedeAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Power
2Power, Uncommon, Cost 2


StokeExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Skill
1Skill, Rare, Cost 1


StompDeal 12 damage to ALL enemies.
Costs 1 less
for each Attack played this turn.
Attack
3Attack, Uncommon, Cost 3


Stone ArmorGain 4 Plating.
Power
1Power, Uncommon, Cost 1