Slay the Spire 2

The Ironclad · Cards

136 / 72 Cards

NameCostTypeRarityCard text
Aggression1PowerRareAt the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Armaments1SkillCommonGain 5 Block.
Upgrade a card in your Hand.
Ashen Strike1AttackUncommonDeal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Barricade3PowerRareBlock is not removed at the start of your turn.
Bash2AttackBasicDeal 8 damage.
Apply 2 Vulnerable.
Blood Wall2SkillCommonLose 2 HP.
Gain 16 Block.
Bludgeon3AttackUncommonDeal 32 damage.
Body Slam1AttackCommonDeal damage equal to your Block.
Breakthrough1AttackCommonLose 1 HP.
Deal 9 damage to ALL enemies.
Burning Pact1SkillUncommonExhaust 1 card.
Draw 2 cards.
Cinder2AttackCommonDeal 18 damage.
Exhaust 1 card at random.
Colossus1SkillUncommonGain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration1AttackRareDeal 2 damage to ALL enemies 4 times.
Crimson Mantle1PowerRareAt the start of your turn, lose 1 HP and gain 8 Block.
Cruelty1PowerRareVulnerable enemies take an additional 25% damage.
Dark Embrace2PowerRareWhenever a card is Exhausted,
draw 1 card.
Defend1SkillBasicGain 5 Block.
Demon Form3PowerRareAt the start of your turn, gain 2 Strength.
Dismantle1AttackUncommonDeal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate1SkillUncommonApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Drum of Battle1SkillUncommonDraw 2 cards.
When this card is Exhausted, gain .
Evil Eye1SkillUncommonGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Expect a Fight2SkillUncommonGain for each Attack in your Hand.
You cannot gain
additional this turn.
Feed1AttackRareDeal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feel No Pain1PowerUncommonWhenever a card is Exhausted, gain 3 Block.
Fiend Fire2AttackRareExhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Fight Me!2AttackUncommonDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier2SkillUncommonGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Forgotten Ritual1SkillUncommonIf you Exhausted a card this turn, gain .
Exhaust.
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Impervious2SkillRareGain 30 Block.
Exhaust.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Clear all
Cards · Slay the Spire 2 · SlaySpireDB