Slay the Spire 2

The Ironclad · Cards

3772 / 85 Cards

NameCostTypeRarityCard text
Havoc1SkillCommonPlay the top card of your Draw Pile and Exhaust it.
Headbutt1AttackCommonDeal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Hellraiser2PowerRareWhenever you draw a card containing “Strike”, it is played against a random enemy.
Hemokinesis1AttackUncommonLose 2 HP.
Deal 15 damage.
Howl from Beyond3AttackUncommonDeal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Impervious2SkillRareGain 30 Block.
Exhaust.
Infernal Blade1SkillUncommonAdd a random Attack into your Hand. It's free to play this turn.
Exhaust.
Inferno1PowerUncommonAt the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame1PowerUncommonGain 2 Strength.
Iron Wave1AttackCommonGain 5 Block.
Deal 5 damage.
Juggernaut2PowerRareWhenever you gain Block, deal 6 damage to a random enemy.
Juggling1PowerUncommonAdd a copy of the third Attack you play each turn into your Hand.
Mangle3AttackRareDeal 15 damage.
Enemy loses 10 Strength this turn.
Molten Fist1AttackCommonDeal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Not Yet2SkillRareHeal 10 HP.
Exhaust.
Offering0SkillRareLose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
One-Two Punch1SkillRareThis turn, your next Attack is played an extra time.
Pact's End0AttackRareIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Perfected Strike2AttackCommonDeal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Pillage1AttackUncommonDeal 6 damage.
Draw cards until you draw a non-Attack card.
Pommel Strike1AttackCommonDeal 9 damage.
Draw 1 card.
Primal Force0SkillRareTransform all Attacks in your Hand into Giant Rock.
Pyre2PowerRareGain at the start of each turn.
Rage0SkillUncommonWhenever you play an Attack this turn, gain 3 Block.
Rampage1AttackUncommonDeal 9 damage.
Increase this card's damage by 5 this combat.
Rupture1PowerUncommonWhenever you lose HP on your turn, gain 1 Strength.
Second Wind1SkillUncommonExhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Setup Strike1AttackCommonDeal 7 damage.
Gain 2 Strength this turn.
Shrug It Off1SkillCommonGain 8 Block.
Draw 1 card.
Spite0AttackUncommonDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Stampede2PowerUncommonAt the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stoke1SkillRareExhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Stomp3AttackUncommonDeal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Stone Armor1PowerUncommonGain 4 Plating.
Strike1AttackBasicDeal 6 damage.
Sword Boomerang1AttackCommonDeal 3 damage to a random enemy 3 times.
Clear all
Cards · Slay the Spire 2 · Page 2 · SlaySpireDB